Use Current Levels Instead of Old Beta Milestones

A new shop level is exciting, but buying for yesterday's unlock table can waste your preparation time. This Japanese Ramen Simulator shop level guide collects the milestones explicitly confirmed in the launch and tutorial updates, including levels 4, 10, 25, 26, and 28. Use the Japanese Ramen Simulator shop level guide below to distinguish new purchases, customer orders, and delayed tutorial prompts before planning the next shift.

The relevant updates are the Day 1 version v0.1.48.17626 and the later tutorial update v0.1.50.17746. They changed several unlocks rather than merely adding more content. In particular, My Ramen starts earlier, some partitions become purchasable earlier, drinks move to level 25, and Bok Choy moves to level 26.

This is a confirmed milestone reference, not an invented list of rewards for every level. The official material supplied does not give a complete experience table, every equipment requirement, or a universal number of customers needed per level. Inspect the current shop and purchasing interface when a level is not listed here.

Shop milestoneConfirmed featureType of milestone
Lv.4My Ramen tutorial becomes eligible for its next-business-morning promptTutorial timing
Lv.10Partition Wall and Half Partition Wall (Wood) purchasesConstruction purchases aligned with expansion availability
Lv.25Five named drinks and Bonito Flakes become availablePurchases, with drink orders also included
Lv.26Tantan Tare, Garlic Chives, and Bok Choy purchases; new topping and Tantanmen ordersIngredient supply and customer demand
Lv.28Tantanmen orders using beef brothA specific new customer-order variant

Notice that these milestones do not all mean the same thing. A tutorial can become eligible without appearing at that instant. A purchasable decoration is not an automatic free placement. A new order means your kitchen needs to be ready to serve the requested food, not simply own the ingredient.

Levels 4 and 10: My Ramen and Expansion Planning

The first major correction for a Japanese Ramen Simulator shop level guide is My Ramen. Update v0.1.50.17746 lowered its tutorial starting level from Shop Lv.12 to Shop Lv.4. Its prompt can appear from the morning of the next business day after you reach that level.

If you reach level 4 during a shift, the official description does not promise an immediate interruption with the My Ramen instruction. Finish the business day and check the following morning's guidance. If My Ramen and Staff prompts overlap, the Staff prompt now takes priority. A missing My Ramen message at that moment therefore does not, by itself, prove your level-up failed.

Early milestoneBefore the latest adjustmentCurrent confirmed behavior
My Ramen tutorial starting levelShop Lv.12Shop Lv.4
My Ramen prompt timingDo not infer instant display from the old levelCan appear from the next business morning after reaching the level
Overlapping My Ramen and Staff promptsPriority changed in the updateStaff takes priority
Partition Wall purchasesShop Lv.12Shop Lv.10
Half Partition Wall (Wood) purchasesShop Lv.12Shop Lv.10

The same update moves the two partition purchases to level 10 to match when shop expansions unlock. That makes level 10 useful for reviewing space and layout together. Plan the area you want to improve before spending your earnings, then use the current game's expansion and placement prompts.

For this Japanese Ramen Simulator shop level guide, do not turn that adjustment into an unsupported statement that every wall, decoration, or expansion tier unlocks at level 10. The notes name two specific partition items and explain why their levels changed. They do not publish the price of each expansion or all later construction milestones.

The official store description confirms that earnings can fund restaurant expansion, while rising Shop Level unlocks more ingredients and equipment. Treat available money and shop eligibility as separate checks. Knowing an unlock level does not establish that you can afford every new purchase as soon as the level arrives.

Levels 25, 26, and 28: Drinks, Ingredients, and Tantanmen

The launch update contains the clearest high-level table in a Japanese Ramen Simulator shop level guide. Five drinks moved earlier, while Bok Choy moved later. Bonito Flakes and the new Tantanmen ingredients have their own explicitly named purchase levels.

LevelConfirmed purchasesConfirmed customer orders
25Cola, Zero-Sugar Cola, Soda, Oolong Tea, Barley Tea, and Bonito FlakesOrders for the five named drinks
26Tantan Tare, Garlic Chives, and Bok ChoyTantanmen with chicken or pork broth; Bok Choy and Garlic Chives toppings
28No additional purchase level is established by this particular noteTantanmen with beef broth

Previously, the five drinks unlocked at Shop Lv.26; they now unlock at 25. Bok Choy previously became purchasable at 25 and now becomes purchasable at 26. These changes work in different directions, so a blanket assumption that launch content always appears earlier will mislead you.

Garlic Chives also introduce a confirmed preparation task. The developer says to cut them on a cutting board and use them as ramen toppings. The Day 1 update lets you secure a placed cutting board by aiming at it and right-clicking; the same input releases it, and cutting remains possible while secured. Prepare the station before new topping orders start to arrive.

Tantanmen does not have one shared order unlock across every broth. Chicken and pork variants start at Shop Lv.26, but beef-broth orders start at 28. When using a Japanese Ramen Simulator shop level guide to prepare supplies, read the actual broth on the order rather than assuming that all new ramen varieties become available together.

The patch adds a customer comment for ramen made with Tantan Tare alone. It does not publish an ideal complete formula or a fixed penalty for every such bowl. Use feedback and the game's preparation instructions to check the finished dish instead of treating possession of the tare as a complete recipe.

Turn a Level-Up into a Useful Purchase Plan

A Japanese Ramen Simulator shop level guide is most helpful when it informs the next shift. After a level-up, inspect the newly available ingredients and tools, identify which changes affect customer orders, and decide what your current kitchen needs. The launch update even lets gamepad players scroll the newly unlocked ingredients and tools list with the right stick.

Do not buy everything just because it appeared. Prioritize the supplies needed for current orders and the equipment that addresses an actual bottleneck. The official sources confirm broad restaurant customization and progression, but they do not guarantee one optimal purchasing order or a particular return for every upgrade.

After-level-up checkPractical actionAvoid this assumption
New purchasing optionsReview the current list and your earningsUnlocking an item gives it to you for free
New order typesMatch preparation and stock to the named demandOwning an ingredient means the order is already completed
Tutorial eligibilityCheck the display timing and current priorityThe tutorial must appear the instant you level up
Space requirementsLook at paths, preparation access, and intended placementEvery unlocked item fits your existing layout automatically
Advice from another versionCompare its levels with current official updatesA beta unlock table is permanently correct

In co-op, tell teammates about new demand before opening. The game supports up to six players dividing preparation, cooking, serving, customer service, and cleaning. If one person buys a new topping but another assembles the bowls, agreeing on its preparation and location can reduce confusion. This is coordination advice rather than a claim about an undocumented experience bonus.

The available official notes also add first-clear cash rewards for boss customers. They do not establish a fixed experience reward or prove that repeating the same challenge is the fastest leveling method. Keep cash income, food evaluation, and shop progression distinct when comparing strategies.

For a Japanese Ramen Simulator shop level guide to remain useful, it needs a version reference. The official description says more ingredients and equipment unlock as Shop Level rises, but it does not explain the exact formula behind each level. Avoid treating a plausible number of servings, a real restaurant's workflow, or an unrelated food video as a verified XP rule.

Check the official Japanese Ramen Simulator Steam page and its update links if a milestone behaves differently from older advice. If the item is available but the expected tutorial is absent, compare the stated timing before restarting or repurchasing equipment. When a genuine issue remains, note the current level, version, and visible message so your report describes the observed problem.

FAQ: Japanese Ramen Simulator Shop Level Guide

Why has the My Ramen tutorial not appeared at level 4?

Update v0.1.50.17746 says the prompt can appear from the morning of the next business day after you reach Shop Lv.4. Staff prompts take priority if they overlap. The Japanese Ramen Simulator shop level guide therefore does not promise immediate display during a level-up.

Which decorations moved to Shop Lv.10?

Partition Wall and Half Partition Wall (Wood) moved from level 12 to 10 to align with shop expansion availability. The update does not say that all decorations share this unlock level.

What is the difference between Tantanmen at levels 26 and 28?

Tantanmen orders using chicken or pork broth start at Shop Lv.26. Orders using beef broth start at 28. Tantan Tare and Garlic Chives purchases are available at 26, with Bok Choy purchases and the new topping orders also at that level.

How many customers do I need for each level?

The supplied official sources do not give a universal customer count or complete XP table. Consult the current game's progression display and do not turn an unverified estimate into a guaranteed leveling rule.